_SYSTEM_POWER_STATE_CONTEXT

//0x4 bytes (sizeof) struct _SYSTEM_POWER_STATE_CONTEXT { union { struct { ULONG Reserved1:8; //0x0 ULONG TargetSystemState:4; //0x0 ULONG EffectiveSystemState:4; //0x0 ULONG CurrentSystemState:4; //0x0 ULONG IgnoreHibernationPath:1; //0x0 ULONG PseudoTransition:1; //0x0 ULONG Reserved2:10; //0x0 }; ULONG ContextAsUlong; //0x0 }; };